Trabla: Unity3D: set target frame rate (fps - frames per second ) for app
Solving:
Official docs: http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
For Mobile OK fps is - 30;
Example:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class GameControllerScript : MonoBehaviour {
void Start(){
}
void Update(){
}
void Awake(){
Application.targetFrameRate = 30;
}
}
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