Trabla: Unity3D: Android Back button
Solving:
In Unity3D Android Back button is mapped to KeyCode.Escape
Example 1:
void Update(){
if ( Input.GetKeyDown( KeyCode.Escape ))
Application.Quit();
}
Example 2:
if (Application.platform == RuntimePlatform.Android)
{
if ( Input.GetKey( KeyCode.Escape) )
{
// Insert Code Here ( load scene etc. )
// OR Application.Quit();
return;
}
No comments:
Post a Comment